My playstyle is generally mech with the exception of TvT
I generally open 2 rax gasless in base expand and then take it when I feel comfortable and from there transition into mech and I feel really good about it for the most part its very strong I play mech this way otherwise if i dont expand early on and go mech first its hard to take my expansion and sets my economy pretty far back
http://www.gamereplays.org/starcraft2/r … &id=227615
I either gasless in base expansion off 1 rax or gas and then expand (this way its more safe verse all ins) from there with both builds i get 2 factories 1 reactor and 1 tech lab start blue flame and get constant hellion production after 1 siege tank (in case of a roach all in) after expanding once gas gets high get 2 armories and start +1/1 and then take my expansion when i can kill drones with blue flame if not pull back take expansion aggressively (dont take gas at natural until third base has started) and then postion my army in the most optimal place to defend these expansion then do a 2-2 timing attack if goes in game get banshees for infesters and then revans/vikings if broodlords come
http://www.gamereplays.org/starcraft2/r … &id=227260
I play the iechoic build made by Vileiechoic who made a build about 7 months ago that is hellion viking banshee its similar to mech except the banshee replaces the siege tank basically in a faster / more harassment style while not doing as much damage and if they go thor i make BCs instead of banshees while taking more bases with my mobile army and harassing constiently to always have a better economy
http://www.gamereplays.org/starcraft2/r … &id=228304
These are all ladder match replays*
Hi all! Mork here, the random fun-uncle-drop-in-when-he-wants-to host of Starcast: The Starcraft Podcast! I am a zerg user who is currently on the edge between diamond and masters. I consider my strengths to be my mechanics, tight build orders, and game sense. Because of this, I try to lean every game I play towards the late game.
ZvZ is my strongest matchup; mainly because I find a mirror matchup the easiest to tell how you’re ahead, and how to use that advantage. Map control, infestors, and quick 33 upgrades would define my style in this matchup. In the mid-to-late game, I’m very good at splitting my attention by making several attack groups to keep my opponent off-balance, and sniping many expansions easily. When it comes to the early game, I have many builds (over 15-20), each with specific advantages ranging from economic to devastating timings.
ZvT is probably my second best matchup; if the Terran doesn’t kill me within the first 10 minutes, my macro WILL kill him. I like to play fairly defensive and make my move once the third base is established. I usually always 15 or 16 hatch, with several variations on that build. Fast speed, Ice Fishers build (mass queen no gas), roach openings, etc. Also, my creep spread/larvae is completely unmatched by any other zerg on cVo.
ZvP is currently my biggest struggle in the early game. There are so many factors to consider when scouting a Protoss. However, my late game army control against a Protoss death ball is very formidable. As an avid ROOTDestiny watcher, I am a large fan of infestor play in ZvP, and I would consider my Neural Parasite and fungal control to be above par for my league. A noteable engagement in a ZvP I played recently: Protoss=maxed 200, me=120 supply. End of engagement, both players were at 100 food. You get the picture.
For coaching, I obviously can help Zergs out the most. For Terrans and Protoss, I can help you in your TvZ and PvZ, but mirror matchups and TvP: I probably won’t be your best choice. However, if you have a build you’re trying to refine, I can definitely help you to find holes to plug.
Hi, I’m Achilles, manager of team cVo. I suck, you really don’t want me to be your coach.
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